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GAME GUIDES

Three chess puzzles with explained solutions

Practise spotting a loose piece, a knight fork and mate in one. Original board diagrams, hints and expandable explanations.

These puzzles are about recognising an idea rather than guessing quickly. Read the position, choose your own move, then open the hint or solution. All three are original teaching positions with White to move.

In this guide

How to read the puzzles

The boards show White at the bottom. A letter and number identify a square, such as d1. Answers spell out starting and destination squares; × means capture, + check and # checkmate. You do not need to memorise language-specific piece initials.

Each diagram also has an expandable text description listing every piece. Answers are explained here rather than embedded as an interactive game. There is no timer, sign-in or automatic grading.

Puzzle 1: an undefended piece

White: king g1, rook d1. Black: king g8, queen d5. What material can you win immediately? Check the entire line between source and destination.

White to move: which undefended piece can you win?
White to move: which undefended piece can you win?
Position as text

White: rook d1, king g1. Black: king g8, queen d5. To move: White.

Show hint

A rook can travel along a clear file. The opposing king is not near the queen.

Answer and explanation

Rook d1 × d5. The intervening squares d2, d3 and d4 are clear. The rook captures the undefended queen, and the black king on g8 cannot recapture. This is not checkmate; it is a decisive material gain. The lesson is to inspect open lines and loose pieces.

Puzzle 2: two attacks with one move

White: king g1, knight f5. Black: king e8, queen b7. Find a knight move that checks the king and also attacks the queen.

White to move: find an attack on king and queen at once.
White to move: find an attack on king and queen at once.
Position as text

White: knight f5, king g1. Black: king e8, queen b7. To move: White.

Show hint

Find a square from which the knight attacks both e8 and b7. It must also be a legal destination from f5.

Answer and explanation

Knight f5–d6+. From d6 the knight attacks king e8 and queen b7. Black must answer the check; the queen cannot capture the knight or block its attack. After a king move comes knight d6 × b7. This double threat is a fork.

Puzzle 3: mate in one

White: king f6, queen g6. Black: king h8. White can end the game immediately. Find the move, then check every possible escape square.

White to move: deliver mate in one.
White to move: deliver mate in one.
Position as text

White: king f6, queen g6. Black: king h8. To move: White.

Show hint

The queen needs protection when moving next to the black king. The white king controls g7.

Answer and explanation

Queen g6–g7#. The queen attacks h8 and controls h7 and g8. The black king cannot capture the queen on g7 because White’s king on f6 protects it. There is no escape and no other black piece to intervene: checkmate.

What the puzzles have in common

Every solution needs a complete check. The rook needs an open line. The fork needs check to protect the second attack. Mate requires every escape square controlled and the queen defended. “Looks good” is not enough; name the reason.

After solving one, mentally change a piece: what happens if White’s king in the final diagram stands farther away? The queen may no longer be protected. Small counterexamples turn a memorised answer into an understood pattern.

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