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GAME GUIDES

Mau-Mau: comparing published rule variants

Compare specific Mau-Mau versions: Schmidt Spiele, LITE Games, 101, Pesten, Tschau Sepp and Mau-Mau to 100, with sources and important differences.

“Our Mau-Mau rules” can refer to several different rulesets. Here we compare explicitly identified published versions. These short profiles highlight decisive differences; consult the linked complete instructions for edge cases. App rules are not universal national rules.

In this guide

Schmidt Spiele: sevens and eights

A specific published ruleset.

Expand rules and explanation

As an optional variant in the 150-game collection, a seven makes the next player draw two without discarding; an eight skips the next player. Forwarding the seven is not described as a response. Do not infer automatic penalty stacking from the name Mau-Mau.

Further reading: Schmidt Spiele: 150 Spiele-Sammlung, Mau-Mau (S. 26)

LITE Games: Mau-Mau preset

A specific published ruleset.

Expand rules and explanation

The app preset uses five-card hands, wild jacks, and forwardable seven and eight actions. Missing Mau costs two cards. Remaining-card penalties accumulate until the 100-point threshold; the lowest total wins. This is one app mode rather than a requirement for every private Mau-Mau table.

Further reading: LITE Games: Mau-Mau preset

LITE Games: 101 with wild queens

A specific published ruleset.

Expand rules and explanation

This preset uses five-card hands and ranks six through ace. Queens are wild; six draws one and seven draws two, including mixed penalty chains. Aces skip and can be forwarded; tens reverse. Special cards cannot finish. When someone reaches 101 penalty points, the lowest total wins.

Further reading: LITE Games: 101 preset

LITE Games: Pesten—tens pass one card

A specific published ruleset.

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The Pesten preset deals seven cards. Jacks are wild, twos draw two and jokers five; draw penalties can stack. Eights skip without forwarding; aces reverse. Sevens or kings require follow-ups. A ten makes everyone pass one card left. Special cards cannot finish; two round wins decide the match.

Further reading: LITE Games: Pesten preset

Tschau Sepp: the Lengnau school handout

A specific published ruleset.

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The school handout uses Jass cards and five-card hands. The jack chooses suit, seven draws two and eight skips. A player unable to play draws one; if it matches, it must be played. This obligation differs from the optional immediate play in our study agreement. This source specifies no extra ace action.

Further reading: Schule Lengnau: Anleitung Tschau Sepp

Mau-Mau to 100: the mau-mau.ch version

A specific published ruleset.

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This particular community describes seven chains followed by a normal turn, eights skipping, nines starting suit runs, tens copying and aces requiring follow-ups. Jack-on-jack is forbidden. The target is 100 winning points, not penalties: normally one per round, two for a final jack. This is not a binding Swiss national ruleset.

Further reading: mau-mau.ch: Mau-Mau auf 100, rules of this community

Same rank, different decision

A ten can skip, reverse, pass a card or copy.

Expand rules and explanation

Our proposed ten-skips house rule is one possible agreement. In the named 101 app preset a ten reverses, in the named Pesten preset everyone passes one card left, and at mau-mau.ch a ten copies. These effects do not apply simultaneously. Choose a package and check its instructions for the exact continuation.

Crazy Eights, Switch and UNO have their own guides. Their rules support comparison but do not replace a Mau-Mau agreement. In particular, a private seven chain does not make defensive draw-card stacking legal in classic UNO.

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