Start with 100 virtual points. Choose Higher or Lower and draw. Numbers from 1 to 21 are drawn independently, with repeats possible. Two of the 26 draw outcomes are jokers; the other three special outcomes are a devil, horseshoe and black cat.
Correct: add the new number × joker multiplier. Equal numbers always count as correct, pay double and reset the mistake streak. Wrong: subtract the new number × consecutive mistakes × joker multiplier. A correct number clears the mistake streak.
Each joker adds 1 to the multiplier for the next numbered draw. Several jokers stack. The boost survives other special cards and resets after a numbered draw.
The devil waits for the next numbered draw. A wrong prediction then loses all points; a correct or equal number clears the devil.
The horseshoe doubles all current points. The black cat halves them, rounded up. Neither changes the comparison number or uses a numbered turn. Joker and devil effects remain pending.
The round ends when the score is zero or lower, or the selected number of numbered turns is reached. Specials do not use up a numbered turn.
After each draw, a speech bubble explains the result for ten seconds. Info opens or closes the last explanation.
Choose Higher or Lower with the buttons. Use Tab, Enter or Space for keyboard play.
Active time begins with the first draw and pauses in menus, during the demo and in the background. Only virtual points are used; there are no real-money stakes or prizes.
For entertainment only. Points have no monetary value, cannot be cashed out, traded or redeemed and are not sold. No stakes or prizes.