Four in a Row: rules, gravity and settings
Seven columns, six rows and four connected discs: play, move selection, draws and actual local and live settings.
Read guideGAME GUIDES
Four in a Row: gravity, diagonals, reachable winning squares and double threats. Original studies on the fixed 7×6 board.
Light: c2, d2, d1. Dark: e2, c1, e1. To move: Light. Rows count upwards from the base.
Begin with gravity. Strategy explains why an empty winning square may not yet be reachable. Exercises use legal move sequences; the variant comparison separates our edition from other four-in-a-row games.
Seven columns, six rows and four connected discs: play, move selection, draws and actual local and live settings.
Read guideGravity, preparation, central play and double threats. Includes an original position where a seemingly harmless disc unlocks the opponent’s winning square.
Read guidePractise two winning columns, a support trap and a diagonal finish. Legal move sequences, original diagrams and expandable answers.
Read guideWhy four in a row does not always mean the same rules: the fixed gravity board, larger free-placement tic-tac-toe and external pop variants.
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