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GAME GUIDES

Four in a Row: rules, gravity and settings

Seven columns, six rows and four connected discs: play, move selection, draws and actual local and live settings.

Four in a Row is a two-player game with falling discs. Choosing a column is different from choosing any free square. This guide describes our actual board: seven columns wide, six rows high, with four consecutive discs as the objective.

In this guide

Choose the column, gravity chooses the cell

Each move drops one disc into the lowest free cell of the chosen column. Occupied cells remain unchanged, and a full column is unavailable. You cannot directly occupy a square above an empty lower cell: even a useful target first needs support underneath.

Which connections win?

Four or more consecutive own discs win horizontally, vertically or along either diagonal direction. An empty cell or opposing disc interrupts the line. A win ends the round immediately. A full board without a winning line is a draw.

Three adjacent discs prepare a line but do not win. A visible four-line idea with an unreachable empty target does not end play either. Gravity separates the geometric pattern from a legal next move.

Columns and rows in our study diagrams

Columns a through g run left to right and match game columns one through seven. Rows count upwards from the base: a1 is bottom left and a6 top left. This deliberately differs from tic-tac-toe diagrams, whose rows count downwards from the top. Each study also explains its reference system.

Actual local settings

Play the computer or two people on one device. Computer strengths are casual, tactical and strategic. Two-player mode has no computer moves. The 7×6 board and four-disc rule stay the same at every strength; there is currently no larger-board setting for this game.

The first local side starts. Sound, individual cue levels, reduced motion and optional timer display adjust presentation. The clock shows elapsed play time without forcing a move. On a new page visit, Start game begins a fresh round using saved preferences.

Live play uses a shared room rule

The separate live room also uses the standard gravity board. Its creator can choose who starts. Computer strengths are not room options because two invited people play each other. A confirmed account opens the room; the second player may join as a guest with a name and six-character code.

Try what you have learned

Play Four in a RowPlay live with friends