How to play
White moves counterclockwise toward the lower right home board; Black moves clockwise toward the upper right. Roll, select one of your checkers and tap a marked destination. Tap a die to choose which value to use. The highlighted bar is the starting point when a checker has been hit. Move all 15 checkers home and then bear them off using the arrow in the centre. Hint highlights the best current-dice move according to safety and race evaluation. It never moves automatically; every displayed hint is counted. Repeat shows only the computer moves from its latest dice roll, without changing your position.
A point occupied by two or more opposing checkers is blocked. A single opposing checker is hit and goes to the bar; checkers on the bar must re-enter first. Use both dice when possible; if only one can be used, play the higher. Doubles give four moves. Bearing off starts only when all your checkers are home; a larger die can remove the furthest checker only if none remain further back. Undo is available within your current turn, before confirming it. This version plays single games without a doubling cube.
Choose Human vs human for two people on one device. Player 1 is White, Player 2 is Black. Each rolls one opening die; the higher roll starts using both dice. An opening tie is rolled again. Local games are not ranked.