Gatekeeper

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More games, more possibilities.

Account features are available through GameFinder.pro. These ten levels are unranked practice.

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How to play

Guide the bright block from the green entrance to the golden exit. One arrow-button tap, keyboard arrow or swipe takes you to the next bend, junction or dead end. The block also stops at switches, beam fields and the exit. Walls and closed gates stop it safely. Each movement or activation counts as one action.

Three switches control the ruby ◆, emerald ● and sapphire ▲ gates. Stand on a switch and press Activate or Enter. It opens or closes its matching gate. Switches work as often as you need; you can always recover from a mistake.

Beam fields come in matching A and B pairs. Stand on a field and activate it to travel to its partner. Both directions work. You may also walk across a beam without using it.

The complete maze remains visible. The row below it contains Activate, Left, Right, Up and Down. Time only measures the round: it never runs out. Open dialogs and background tabs stop the measurement. Mistakes can be corrected by walking back and switching a gate again.

Everything within reach.

Restart this level?

Your position, gate states and action count will return to the start.

Exit reached.

You solved labyrinth 1. There is no time limit.

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