About the game
A floating sphere of coloured metal balls awaits your cannon. Rotate it in any direction, choose a colour below and tap a reachable ball to shoot. The arrow shows the landing position; the first obstacle on the flight path is hit. Ten fixed levels for each of the three structures offer continents, belts, spirals, islands and a mosaic maze.
3+ balls is the default: your shot sticks and counts toward the group. At least three connected balls of the same colour burst in quick succession. With 1+ balls, a matching hit bursts the entire connected target group: one, two, three or more balls. Your shot is consumed and does not count toward that group. Separate groups of the same colour stay in place. Wrong colours stick. The burst sequence uses the original Bubble Shooter pop sound.
Ten fixed levels per structure
Each structure has ten distinct layouts with fixed colours and gaps. Tap Level in the top statistics to start the next level; level 10 cycles back to 1. Switching replaces the current round immediately. New game repeats the current level. The selected level is remembered. Every start uses the same layout, red shot colour and initial orientation, ready for later comparisons. Rankings are not enabled.
Clear every coloured ball to win. One shell reveals a large metal core; several layers reveal a smaller core. The solid planet has no fixed core and can be cleared completely. Remaining balls stay in place. Wrong shots can enlarge the planet; the round ends when a ball grows beyond its outer safety boundary. There is no time limit.
Per shot, the first three cleared balls give 10 points each. Every additional ball gives 10 points more: the fourth 20, the fifth 30, the sixth 40, and so on. Six balls give 120 points. The series starts over with each shot.
