Swing & Snack

Your basket. Your swing. Your timing.

Swing & Snack with a woven basket, hanging candy and golden stars in a forest

GAME MENU

Everything within reach.

  • ↻New game: Restarts the whole current collection series.
  • ♫Sound: Master switch and separate quiet sound volumes.
  • ⚙Settings: Choose Forest or Watchmaker’s workshop, level, difficulty, appearance, timer and effects.
  • iInformation: Rules, touch gestures and keyboard controls.

ABOUT THE GAME

Ropes, slides and the right moment.

Catch the swinging treat in your movable basket and collect every star, coin and ruby. Logs and beams wait on the ground: grab the middle to move them, or either end to rotate around the midpoint. Build your own slides and catching routes. Ten puzzles combine wood pieces, balloon lift, small round spring pads and up to four ropes. Successful catches retain symbols, positions and angles; a miss resets the series. Collect several symbols in one round for increasing multipliers. Replay to improve points, rounds and time. Bombs must not be touched by the treat; moving wood into them is harmless. Compact round spring pads start on the ground and can be moved and rotated like wood. A strong impact launches the treat along the board’s upward normal; the spring briefly recovers before it can launch again. Easy uses the large basket. Hard uses a basket 32% smaller. Extreme uses the smaller basket and locks its position from the first rope or balloon-tether cut until the next round. Place it before cutting. Difficulty changes restart the series; account bests and totals are separate for each difficulty.

The watchmaker’s workshop

Watchmaker’s workshop has ten mechanical puzzles and its own account bests. Drag the velvet tray to catch the pocket watch. Move copper rails and launchers by their centers; rotate rails at either end (Q/E on keyboard). Tap a hinged bridge to open or close it; G opens the next closed bridge. A gear-locked bridge opens when the required brass gear is collected. Moving pendulums and escapements transfer their motion to the watch. Cut the counterweight cord, or press B, to stop its upward pull. Blue electrical contacts are dangerous; dark contacts are safe. Gears score 10, winding keys 25 and crystals 100 points. The same collection multipliers and uninterrupted catch series apply. Hard and Extreme shrink the tray; Extreme locks it after the first cut.

Scoring

  1. Base values: star 10 points, coin 25 points, ruby 100 points. Workshop: gear 10, winding key 25, crystal 100.
  2. Each round has its own collection chain: first symbol ×1, second ×2, third ×4, then ×8, ×16, ×32 and so on. The multiplier applies only to that symbol, regardless of its type.
  3. Example: three stars in one round score 10 + 20 + 40 = 70 points.
  4. Points and symbols are kept only if the treat lands in the basket. The next round starts at ×1, while previously collected symbols stay collected and cannot score again.
  5. Collect all symbols across one or more consecutive successful rounds. The level ends only after all symbols are collected and the last treat lands in the basket.
  6. A missed basket or a restart resets all symbols, points, rounds and time of the current series. Your saved level best remains safe. A round counts when you cut its first rope. Touching a bomb also loses the entire series.
  7. Comparison order: higher total points first; at equal points, fewer rounds; if both are equal, shorter total active play time. Time runs from the first cut to the catch in each round; menus and landing animations do not count.
  8. Replay to improve your collection chains. A completed series replaces the account best only when it is better by this order; level points are never added twice.
  • Two themes, twenty distinct physics puzzles
  • Movable rails, bridges, pendulums and springs
  • Swipe or tap to cut the ropes
  • Movable baskets, stars, coin and ruby

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