Agree how to handle blocked destination camps before tabletop play, and compare practice rounds using the same boards, roles and starting conditions.
In this guide
A published blocking rule
Schmidt requires clearing one’s own camp under specified conditions and also offers agreed exchange or win variants for occupied destinations, with advance rule selection. These differ from our local edition’s automatic draw for a proven sealed home camp.
Further reading: Schmidt Spiele: Halma Classic, 49217
A current obstruction is not proof
A piece unable to move now may gain a landing or support after other pieces move. Our home check therefore does not end every immobile position: it looks for a structurally proven permanent enclosure in the starting camp. At the table, resolve disputes through the rules agreed beforehand rather than adding a new ending condition midgame.
An original fair practice agreement
For a private comparison, use the same board, piece count, ending rules and computer level, then swap the starter in a second game. Record the winner, each side’s turns and any assistance separately. Do not compare a ten-piece star directly with a 21-piece game. This is an original private-practice suggestion, not a claimed federation or tournament standard.
Play live with explicit room rules
The creator chooses the square board size and starter before opening a room and needs a confirmed account. The invited player can join as a guest using a name and six-character room code. Both play online at the same time. Personal sound and motion preferences do not replace room rules. This invited match differs from multiple people sharing one device in the local star edition.