Learn to distinguish centres, edges and corners, read move notation and use the eight existing forms without confusing view changes with puzzle turns.
In this guide
Which pieces move?
A 3×3 has eight three-colour corners and twelve two-colour edges. Six centres define the face colours. A solved layer also needs the side colours of every corner and edge to match; a white face alone is insufficient.
Position as text
Geometrically calculated 3D teaching view. Piece types on the 3D cube: 1 = centre, 2 = edge, 3 = corner.
Read move notation
U means up, D down, R right, L left, F front and B back. A letter means 90° clockwise as viewed directly at that face. A prime reverses it; 2 means 180°. Read R U R′ U′ from left to right while holding the whole cube fixed.
Position as text
Geometrically calculated 3D teaching view. Shared 3D projection: U up, F front, R right.
What our edition actually offers
Settings offer 2×2×2, 3×3×3, 4×4×4, 2×2×3, 2×2×4, 3×3×1, 3×3×2 and 3×3×4, plus a selectable scramble length. Dragging rotates the view; selecting a sticker and using arrows turns a layer. Cuboids replace incompatible quarter turns with half turns or disable them.
Use the learning mode
The learning link below the game description opens guided lessons in which you execute the moves yourself. These are prepared training positions; one sequence does not solve every scramble. The other puzzle families described here are editorial guides, not extra selectable game modes.