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GAME GUIDES

Solve Pyraminx: tips, first face and final edges

This triangular puzzle turns about vertex axes. Identify tips, axial pieces and edges, then build a clear solving plan.

This triangular puzzle turns about vertex axes. Identify tips, axial pieces and edges, then build a clear solving plan.

In this guide

Identify the mechanism

The standard Pyraminx has four triangular faces, independently turning tips and six two-colour edges. Larger turns move the region around a vertex through 120°, rather than a cube’s 90°.

Pyraminx: regular tetrahedron with nine equilateral subtriangles per face.
Pyraminx: regular tetrahedron with nine equilateral subtriangles per face.
Position as text

Geometrically calculated 3D teaching view. Pyraminx: regular tetrahedron with nine equilateral subtriangles per face.

Further reading: Jaap Scherphuis: Pyraminx

1 · Tips and axial pieces

Match each small tip to its adjacent piece. Choose a first colour and turn its three larger vertex sections until that colour meets on one face. Establish these references before inserting edges.

2 · A complete first face

Find an edge containing your starting colour; its other colour identifies its destination. Use the free vertex region as workspace: open the target, swing the edge in and close the target. Check neighbouring faces after each insertion. Complete all three edges, including their side matches.

3 · Final three edges

Protect the completed face as your base. Determine whether the last edges need a three-cycle or a two-edge flip. Select that exact case and holding position in the linked reference. Its letters denote vertex axes, so do not substitute 3×3 face notation. Tetraminx omits small tips; Jing Pyraminx adds face centres.

Try what you have learned

Play Magic Cube / twisty puzzles

Playable here: three cube sizes and five shape-preserving cuboids. Other puzzle families are editorial guides.