This triangular puzzle turns about vertex axes. Identify tips, axial pieces and edges, then build a clear solving plan.
In this guide
Identify the mechanism
The standard Pyraminx has four triangular faces, independently turning tips and six two-colour edges. Larger turns move the region around a vertex through 120°, rather than a cube’s 90°.
Position as text
Geometrically calculated 3D teaching view. Pyraminx: regular tetrahedron with nine equilateral subtriangles per face.
Further reading: Jaap Scherphuis: Pyraminx
1 · Tips and axial pieces
Match each small tip to its adjacent piece. Choose a first colour and turn its three larger vertex sections until that colour meets on one face. Establish these references before inserting edges.
2 · A complete first face
Find an edge containing your starting colour; its other colour identifies its destination. Use the free vertex region as workspace: open the target, swing the edge in and close the target. Check neighbouring faces after each insertion. Complete all three edges, including their side matches.
3 · Final three edges
Protect the completed face as your base. Determine whether the last edges need a three-cycle or a two-edge flip. Select that exact case and holding position in the linked reference. Its letters denote vertex axes, so do not substitute 3×3 face notation. Tetraminx omits small tips; Jing Pyraminx adds face centres.