A cube with a different mechanism: Skewb turns about body diagonals. Learn the plan for the first face, remaining corners and centres.
In this guide
Think beyond 3×3 faces
Skewb rotates halves about vertex axes. Its six square face centres can change places, alongside eight corners. A face therefore shows a central square and four corner triangles, rather than nine grid cells.
Position as text
Geometrically calculated 3D teaching view. Skewb: calculated solid with spatial cut lines; simplified teaching model.
Further reading: Jaap Scherphuis: Skewb
1 · A face with correct corners
Choose a colour and assemble its four corners around the matching centre. Check adjacent colours. Turns move large groups: first observe one turn and its inverse to see which pieces travel together, avoiding an incorrect 3×3-edge classification.
2 · Arrange remaining corners
Preserve the first face and identify the remaining corner case. Use a Skewb sequence with defined vertex axes and holding position. R and L can denote different grips in different guides; learn the physical move before memorising its letter.
3 · Cycle centres
Once corners are solved, arrange the centres using suitable three-cycles, reorienting between algorithms. Recheck corners after each complete cycle. Skewb Diamond changes the shell; Skewb Ultimate also reveals extra piece orientations, so an ordinary Skewb finish may be insufficient.