About Arrow Cube
Every arrow has its route
Tap a wooden block to move it in its fixed arrow direction. If its route is clear, it flies out. In the optional sliding variation, a blocked piece can travel through a gap and stop against the nearest obstacle.
Look around the corner
Rotate to find a fully visible direction arrow on an outer occupied plane. Clear its blockages to uncover the next plane. No solution requires guessing from a cross or dot on an end cap.
Two variations, 25 levels each
Choose Remove only or Slide into gaps, in 4 × 4 × 4 or 5 × 5 × 5. Each combination has 25 own demanding levels. Hint marks a safe block; Undo also returns pieces shifted inside the cube.
Rules, controls and settings
Goal and rules
Clear every block from the cube along its fixed arrow. Remove only needs a completely free exit route. Slide into gaps additionally lets a blocked piece move as far as the nearest obstacle permits; touching blocks stay put. Blocks never overlap or rotate individually.
Every position has a removable block with a real arrow face you can reveal by rotating. Work through exposed planes; inner arrows become visible as the outer parts leave. This remains true after internal slides. Blocked taps count but cost no lives; there is no time limit.
Rotation and controls
Drag the cube to rotate freely. Buttons 1–6 show the selected face at a slight angle, with a neighbouring side visible. Tap Level in the upper-left statistics to advance immediately; after 25 it starts at 1 again.
Use + and − to zoom and Reset view for the starting angle. On the canvas, arrow keys select a visible block, Enter or Space activates it, Shift plus arrows rotates, and 1–6 shows a face.
Read the direction
A real arrow runs along its marked face. The end-cap signs ⊙ (out) and ⊗ (in) are supplementary; no required step relies on those alone. Rotate to the outer occupied plane to see complete arrows.
Check long pieces across their full width. Hint automatically turns the cube until the recommended block and its symbol area are clearly visible. Its symbols then blink until a block is actually moved or removed. Wrong taps keep the hint; reduced motion uses a steady mark.
Levels and preferences
Both variations and both sizes have 25 newly checked levels each. Classic boards start full; sliding boards contain gaps. Tight blocker chains make the puzzles demanding while real direction arrows remain available throughout.
Changing variation, size or level through Settings asks before replacing an active attempt. Material, timer, reduced motion, sound and volume keep the round. Wood, light brushed aluminium and steel use dark symbols; dark graphite uses light symbols. Tapping Level immediately advances within the current combination.
Display and sound
The timer display can be shown or hidden. Reduced motion limits effects while keeping necessary game movement visible. Sound can be switched on or off independently. A volume slider is also available.
Only preferences persist. Account saves and rankings are disabled.



